Blender add-on by LarkLab

FPV Flight LineDrone Flight Animation Generator

Click a few points on your scene and get a complete freestyle FPV flight: banking, punch-outs, power loops, flips, dives and gates, flown around your geometry and filmed by its own cameras.

Aggressive9 rings26.5 s59 km/h top3.8 G peak
SlowFast
13moves4pilot styles3kinds of camera15ready-made shots
Start a flight

Click where it starts. Click where it flies.

  1. Press New Flight in the Flight Line tab and click on your scene. The drone, its FPV camera and a chase camera appear there.
  2. Click where it should fly. It flies the route straight away.
  3. Keep clicking to add points, then press Enter. Press FPV or Chase and play.
ClickWaypoint above the surface
Shift + clickRace gate, facing the way you fly
Ctrl + clickProximity skim, 0.5 m from the surface
Alt + clickGap: finds the window, doorway or space between buildings
Ctrl + ZRemoves the last point you placed
Blender viewport with a three-point route: the flight line runs from WP 01 past a power loop at WP 02 to WP 03
Waypoints are ordinary objects. Move one with G, delete it with X, and the flight follows a moment later.
Moves

Thirteen moves, measured against your scene.

Pick a move for any waypoint. Moves that need room are checked against your geometry: if one doesn't fit it is flown smaller, and if there is no room at all the drone flies straight through and the panel tells you which waypoint it was.

Fly through

Pass
Flies through the point
Race Gate
Straight through a gate placed at the point
Gap
Threads an opening: a window, an arch, two buildings
Proximity Skim
Flies very close past the nearest surface

Loops and dives

Power Loop
A full vertical loop, up and over
Split-S
Rolls inverted, pulls down, comes back lower
Dive
Over the edge, straight down, pulls out at the bottom
Reversal
Half loop up, rolls upright, comes back higher

Throttle cut

Roll
Cut, 360° roll, punch out
Flip
Cut, 360° backflip or front flip
Yaw Spin
A floating flat 360° spin

Circle

Orbit
Circles the point, optionally looking at it
Corkscrew
Spirals up around trees, pillars and towers
Direct the shot

Follow a car. Hit a beat. Hold a subject.

Beyond clicking points, the add-on can build the whole route for you and time it to your edit.

Follow Subject

Tail Chase
Right behind any animated object, a car or a character
Low / High
Low and close, or higher and further back
Side Pace
Alongside, matching its speed
Overtake
Keeps it in view, passes it, flies on ahead

Timing and aim

Arrive at Frame
Pin any point to a frame for a music cue; speeds are solved to fit
Look Targets
The nose and FPV camera turn toward the objects you pick
Speed Widening
The FPV lens opens up as the drone speeds up

15 ready-made shots

Reveals
Orbit, Rising Orbit, Descending Vortex, Punch-In, Crest, Dive
Fly-bys
Fly-By, Parallax Fly-By, Roll Pass
Tricks
Power Loop Over, Split-S Drop, Flip Over, Orbit Break-Out
Spaces
Doorway Entry finds the opening; Valley Run follows the terrain

Your own lines

From Curve
Turn any curve into a route
Edit anything
Shots and follows are ordinary waypoints: move them, add tricks
Pilot styles

Same route, four pilots.

One button sets how the pilot flies. These are the same nine rings flown in each style, measured from the drone's animation.

StyleTop speedPeak loadCourse time

Smooth

Flowing lines, soft confident turns

50km/h
3.0G
31.0s

Aggressive

A little faster, harder banks

59km/h
3.8G
26.5s

Parkour

Slower, tight to every surface

40km/h
4.1G
37.7s

Cinematic

Slow and gentle, for reveals

29km/h
1.9G
53.2s

Or tune your own pilot.

Every setting has a plain name, and the ? button shows a short explanation for each group. Change one and the flight is flown again a moment later.

SpeedCruise Speed, Top Speed
HandlingRates, Stick Response, Line Smoothing
EyesLook at Next Point, Look Ahead
Power and SafetyMotor Power, Turn Strength, Wall Distance
ShakeCamera Shake, Propwash, Shake Variation
The Pilot settings in Blender: Handling, Eyes, and Power and Safety, each with a short explanation
Flight model

Flown the way a real quad flies.

Chase camera view: the drone heads for a lit ring over the concrete deck of the Ruin District

Tilt from thrust

A quad can only push along its own up axis, so the drone leans into every acceleration and goes inverted only when the line needs it.

Speed the motors allow

It slows for tight corners and climbs, gains speed in dives and can't brake harder than its Motor Power.

A pilot's hands

Rates and Stick Response limit how fast it rotates, so flips and rolls take as long as on a real radio, easing in and out.

A pilot's eyes

Look at Next Point turns the nose and FPV camera toward the next gate before the drone gets there.

2.0°average camera shake in Aggressive, 1.6° in Smooth
0%of the time upside down outside tricks, in Aggressive
0back-and-forth wobbles in all ten tricks we test

Measured on our nine-ring test course. Camera Shake and Propwash add stick corrections and the wobble after a punch-out; Shake Variation gives a different shake on the same line.

Cameras

Three cameras and the cuts between them.

Aggressive

The drone's own camera, with uptilt and field of view, looking where the pilot looks.

Rendered in EEVEE, no post effects
Your scene

It flies around your scene, not through it.

The route keeps a set Wall Distance from your geometry, and when a wall stands between two waypoints the drone finds a way around it. With no clear way at full distance it squeezes through closer before it goes over the top.

On the ring course in all four styles, and in our voxel ruin, blocky city and mountain test scenes, the drone didn't pass inside geometry on a single frame.

Aerial view of the Ruin District test scene with nine rings among concrete buildings, a water tower and a chimney
The Ruin District test scene: nine rings, one route.
Working with it

Live while you edit. Plain keyframes when you render.

Live flight line

The viewport line is drawn from the drone's animation, colored by speed or by move, with a dot for every second and the next seconds highlighted as the drone flies.

Renders without the add-on

The flight is ordinary keyframes, so the file renders on any machine or farm. The drone also carries speed, throttle and altitude properties for your drivers.

Your own drone

Use your own model as the drone; put its propellers in a collection and they spin with the throttle.

Same settings, same flight

Every flight is repeatable. Reset Flight Line clears everything the add-on made, after a confirmation.

The Flight Line panel: four Pilot Style buttons, Fly Route with flight time, top speed and peak G, and the Watch buttons for FPV, Chase and Cuts
Fly Route shows the flight time, top speed and peak G.

Details

Blender
5.0 or newer
Type
Blender extension (add-on)
Where
Flight Line tab in the 3D Viewport sidebar (N)
Output
Keyframes on the drone and cameras, timeline markers for cuts
Scale
Scenes in meters
Flights
One flight rig per scene
Version
1.0.0
License
GPL-3.0-or-later

Want the goggle look? FPV Feed, our separate add-on, adds signal breakup and a live flight OSD to any render, with telemetry baked from your camera.

See FPV Feed